imAttribTable.Set

Inserts an attribute into the table. \n * If data_type is BYTE then count can be -1 to indicate a NULL terminated string. * Data is duplicated if not NULL, else data is initialized with zeros. * See also \ref imDataType.

class imAttribTable
void
Set
(
const(char)* name
,,
int count
,
const(void)* data
)

Meta