/** \file * \brief GL Controls. * * See Copyright Notice in "iup.h" */ module iup.iupglcontrols; import iup.iup : Ihandle; version(DigitalMars) version(Windows) { pragma(lib, "iupglcontrols.lib"); } // libiupglcontrols.so depends on libiupgl.so, libiup.so, ... extern(C) @nogc nothrow : int IupGLControlsOpen(); /// See_Also: https://webserver2.tecgraf.puc-rio.br/iup/en/iupglcontrols.html Ihandle* IupGLCanvasBoxv(Ihandle** children); Ihandle* IupGLCanvasBox(Ihandle* child, ...); Ihandle* IupGLSubCanvas(); Ihandle* IupGLLabel(const(char)* title); Ihandle* IupGLSeparator(); Ihandle* IupGLButton(const(char)* title); Ihandle* IupGLToggle(const(char)* title); Ihandle* IupGLLink(const(char)* url, const(char)* title); Ihandle* IupGLProgressBar(); Ihandle* IupGLVal(); Ihandle* IupGLFrame(Ihandle* child); Ihandle* IupGLExpander(Ihandle* child); Ihandle* IupGLScrollBox(Ihandle* child); Ihandle* IupGLSizeBox(Ihandle* child); Ihandle* IupGLText(); /* Utilities */ void IupGLDrawImage(Ihandle* ih, const(char)* name, int x, int y, int active); void IupGLDrawText(Ihandle* ih, const(char)* str, int len, int x, int y); void IupGLDrawGetTextSize(Ihandle* ih, const(char)* str, int* w, int* h); void IupGLDrawGetImageInfo(const(char)* name, int* w, int* h, int* bpp);